![]() When you say that T++ messes with savegames, are you referring to the fact that the custom roads (small gravel, pedestrian road, small busway, large busway) will break without the mod (it can be run in Ghost Mode - fixed a few weeks ago - to overcome this issue) or the data that's stored in the save file (which will be completely ignored by other mods and shouldn't affect them if T++ is in ghost mode).? Has anybody used Traffic++.? What are your opinions on this one? From what I skimmed through, it looks like they are similar in function. I've been using this to solve major traffic backlogs! However the timed traffic lights have been extremely useful and it works perfect. Basically, i can change whatever i want but its not necessary that the vehicles exactly follow it. ![]() I added a priority sign to an incoming ramp, which was working as a stop sign, and the vehicles would still stop and go there, even though the other two were in yield. Sometimes it does and sometimes it doesn't. However while playing it I found that the vehicles don't exactly obey the lane symbol after its changed. ![]() ![]() Especially timed traffic lights and ability to change lanes (dedicated turning lanes and vice-versa) and priority signs/yield/stop. I found Traffic manager to be extremely useful. I found (what I think are) two similar mods. ![]()
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